Web and Digital Interface Designers

# 510 overall · better than 41.4% of other jobs
2.8
Moderate Risk
0% tasks are partially/fully automatable
1/5
Emotional Intelligence
2/5
Automatability
3/5
Technical Feasibility
3/5
Forgivability
4/5
Ethics
4/5
Economic Incentive
5/5
Physical Requirements
While significant portions of the job can be automated, crucial tasks involving creativity, user experience design, and client interactions require human expertise. Therefore, the risk of full displacement by AI remains moderate.

Median Salary: $98,540

Traits: 57

28/100Consequence_of_Error
76/100Contact_With_Others
71/100Coordinate_or_Lead_Others
3/100Cramped_Work_Space_Awkward_Positions
26/100Deal_With_External_Customers
1/100Deal_With_Physically_Aggressive_People
26/100Deal_With_Unpleasant_or_Angry_People
20/100Degree_of_Automation
100/100Duration_of_Typical_Work_Week
100/100Electronic_Mail
0/100Exposed_to_Contaminants
0/100Exposed_to_Disease_or_Infections
0/100Exposed_to_Hazardous_Conditions
0/100Exposed_to_Hazardous_Equipment
1/100Exposed_to_High_Places
0/100Exposed_to_Minor_Burns_Cuts_Bites_or_Stings
0/100Exposed_to_Radiation
0/100Exposed_to_Whole_Body_Vibration
8/100Extremely_Bright_or_Inadequate_Lighting
93/100Face-to-Face_Discussions
74/100Freedom_to_Make_Decisions
45/100Frequency_of_Conflict_Situations
53/100Frequency_of_Decision_Making
63/100Impact_of_Decisions_on_Co-workers_or_Company_Results
54/100Importance_of_Being_Exact_or_Accurate
60/100Importance_of_Repeating_Same_Tasks
4/100In_an_Enclosed_Vehicle_or_Equipment
1/100In_an_Open_Vehicle_or_Equipment
94/100Indoors_Environmentally_Controlled
3/100Indoors_Not_Environmentally_Controlled
30/100Letters_and_Memos
84/100Level_of_Competition
4/100Outdoors_Exposed_to_Weather
3/100Outdoors_Under_Cover
3/100Pace_Determined_by_Speed_of_Equipment
49/100Physical_Proximity
34/100Public_Speaking
54/100Responsibility_for_Outcomes_and_Results
11/100Responsible_for_Others_Health_and_Safety
28/100Sounds_Noise_Levels_Are_Distracting_or_Uncomfortable
0/100Spend_Time_Bending_or_Twisting_the_Body
0/100Spend_Time_Climbing_Ladders_Scaffolds_or_Poles
0/100Spend_Time_Keeping_or_Regaining_Balance
1/100Spend_Time_Kneeling_Crouching_Stooping_or_Crawling
76/100Spend_Time_Making_Repetitive_Motions
96/100Spend_Time_Sitting
13/100Spend_Time_Standing
71/100Spend_Time_Using_Your_Hands_to_Handle_Control_or_Feel_Objects_Tools_or_Controls
5/100Spend_Time_Walking_and_Running
76/100Structured_versus_Unstructured_Work
58/100Telephone
76/100Time_Pressure
0/100Very_Hot_or_Cold_Temperatures
1/100Wear_Common_Protective_or_Safety_Equipment_such_as_Safety_Shoes_Glasses_Gloves_Hearing_Protection_Hard_Hats_or_Life_Jackets
0/100Wear_Specialized_Protective_or_Safety_Equipment_such_as_Breathing_Apparatus_Safety_Harness_Full_Protection_Suits_or_Radiation_Protection
13/100Work_Schedules
94/100Work_With_Work_Group_or_Team

Tasks performed as Web and Digital Interface Designers

Low to No Risk
23
Moderate Risk
1
High Risk
0
Extreme Risk
0
  • 0.7Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
  • 1.2Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
  • 1Create gameplay test plans for internal and external test groups.
  • 2Provide feedback to designers and other colleagues regarding game design features.
  • 1.8Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
  • 1.7Write or supervise the writing of game text and dialogue.
  • 1Solicit, obtain, and integrate feedback from design and technical staff into original game design.
  • 1.8Provide feedback to production staff regarding technical game qualities or adherence to original design.
  • 2.2Prepare two-dimensional concept layouts or three-dimensional mock-ups.
  • 1Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
  • 1.8Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
  • 1Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
  • 0.8Guide design discussions between development teams.
  • 1Devise missions, challenges, or puzzles to be encountered in game play.
  • 1.4Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
  • 1.8Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.
  • 0.8Create gameplay prototypes for presentation to creative and technical staff and management.
  • 2.1Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
  • 1.8Consult with multiple stakeholders to define requirements and implement online features.
  • 0.5Conduct regular design reviews throughout the game development process.
  • 0.5Collaborate with artists to achieve appropriate visual style.
  • 1.6Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
  • 1.4Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

0.0% of Web and Digital Interface Designers tasks can be automated with AI or robotics

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Web and Digital Interface Designers

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